Don't see the code you're looking for on this page? This stage is nearly identical to ID 01, with the only differences being that some of the background is still intact, as well as the fact that it uses Oil Ocean Zone's theme as its default music. In the August 21 prototype or final version, these flippers could be used to reach the enigmatic rings on ACT1. Invisible Sonic. This will cause the console's VDP to activate a debug function: background graphics drawn behind the sprite layer will be covered with a translucent black overlay. Sonic the Hedgehog 2; Downloads; Screenshots 44; Cheats 2; Discussion 6; Genesis Cheats. R0TA-DERP. 1: SAST-DJ1A ... Download The Big Book of Game Genie Codes. However, as there are no Rings in this Zone, Sonic instead dies immediately when hit and all animation is frozen, so this is never normally seen without debug mode. An unused door from Aquatic Ruin Zone, which like similar doors in other Zones closes as soon as the player enters it. If you're playing on an emulator you can usually input codes very easily by accessing a tab off the top of the toolbar. Sonic the Hedgehog 2 for Genesis cheats - Cheating Dome has all the latest cheat codes, unlocks, hints and game secrets you need. Unknown. This game has unused areas. "A" Code "B" Code: Effect: There are 2 Versions of this game. 00" version of the final, and AB6X-ATBR with Sonic & Knuckles lock-on) and selecting Death Egg in the level select (Special Stage in Knuckles in Sonic 2), you can see this for yourself. Monitors When locked-on to Sonic & Knuckles, it is possible for Knuckles to collect these rings by gliding to the far left from the highest wall. Going by early concept art which shows roughly what the level order would have originally looked like, and lines up rather closely with the internal order, this slot was going to be used for a level called "Rock World Zone". By using Debug Mode to place a door, you can see how the door's sprite is supposed to be assembled, using 8×8 tiles that go unused due to the incorrect sprite assembly. Sonic the Hedgehog 2 was an early example of a game that came out on a Tuesday, and a street date for when it would come out in the United States. In Sonic 2's code, the pointers that controls the animals PLCs, list another entry after zone 0x10. This fits with the Simon Wai and August 21st prototype's layouts. The second Act can be accessed with the code AGLA-ATD4, and finishing it by placing an animal capsule with debug mode will take you to Oil Ocean Act 1. It can be accessed via Pro Action Replay code FFFE10:0100 or Game Genie code ACLA-ACD8 (AB6X-ACBR when locked-on to Sonic & Knuckles), and choosing "Sound Test" on the stage select menu (Special Stage with lock-on). This was later used in Hidden Palace Zone in the 2013 remake. Decorative objects, platforms, bridges, water, rings, shield, and Tails 1-Up monitors can be found if you use debug mode to navigate the level. A column of rings found next to a giant cog at coordinates 08F005E8 if you take the path to the right after the first yellow spring shaft in Metropolis Zone Act 2 is very unusual. This object can be placed with debug mode, where it oddly appears before the used platform in the object list. sonic run at top speed A2FT-EASG all characters has a jump transform animation B2YA-EA2L all characters under water A2YA-EAFC sonic can move normal in water but tails and knuckles always in water A2YA-EAFT all characters can move normal in water A2YA-EAF2 all characters spin dash jump A2XA-EAAC all characters spin dash in place A2XA-EAAN 00" version of the final, and AB6X-ATBR with Sonic & Knuckles lock-on) and selecting Death Egg in the level select (Special Stage in Knuckles in Sonic 2), you can see this for yourself. Oil Ocean Zone Act 2: Hyper Sonic Enable the "Debug mode" code. GAME GENIE CODES: Sonic the Hedgehog 2. Stay invincible and invisible after getting hit. Retro game cheats for Sonic 2 (Mega Drive). Trying to place an object in this death state will freeze the game, however. It's a simple solid indestructible object and its coding hasn't changed since the Nick Arcade prototype. You must have a Game Genie peripheral to make this code work. This appeared in the Simon Wai prototype, and is still loaded into VRAM in the final game. If a Balkiry is selected in debug mode, this sprite will be seen instead of its flying one. Passwords. 13C, 13D, 13E, 13F, 140, 141, 142, 143 A holder for the OOZ ball launcher (see below). It uses its own unique set of animals, Micky and Rocky. Sonic 2 has 64×32 tiles (512×256 pixels) loaded at a time, and loads new tiles on the edges as you move around the level. 227, 228, 259, 262, 268, 27C, 2A0, 2A2 The Genie has more Sonic Advance 2 Cheats at CheatingDome.com. The Genie has more Sonic Advance Cheats at CheatingDome.com. In the same coordinates in that prototype is a tall pillar. In the 2013 mobile remake, this animation is not frozen when the player dies. Possible candidates for this level include Winter, Olympus, Emerald Isle, Secret Jungle, Madness Mountain, Tropical Sun and Blue Ocean, as all of those stages don't have known IDs; it could've also been for a scrapped ending (like how Sonic 1's ending was stage ID 0x06). Bonus point tag appearing at the end of an act. Read More and Comments. When you get to the Sonic 3 & Knuckles menu you'll find that Sound Test is there. Maximum Rings. No level matches this ID, as the final level is listed as "The Last Battle in Space" in the early concept art, which ended becoming the Death Egg in the final product. This game has unused music. The warp noise made by a Giant Ring at the end of an act if Sonic enters it. Jump to: Code (2) Tip (17) Cheat (11) ... Then connect the Sonic 2 cartridge on top of the Game Genie… Some leftovers from the level design of the trapezoid lift area from the Simon Wai prototype, as well as some unused silver pipes that were possibly intended for background decoration. Sonic the Hedgehog 2 Cheats. 10001FB2 0007. Just as it is originally the Simon Wai prototype, the default background music is the same as Sky Chase Zone. More Cheats and Tips for Sonic Classic Collection If you need more help with this game, then check out the following pages which are our most popular hints and cheats for this game: 3 cheats in sonic and knuckles 2 This animation has been around since the Nick Arcade prototype, but it was never implemented. This configuration for the score tally, replacing "ACT #" with "ZONE", is meant to be used in levels with only one act, such as Sky Chase Zone, Wing Fortress Zone, and Death Egg Zone. Unlike the prototypes, striking this monitor does not grant an extra life, but it does while locked onto Sonic & Knuckles. An unused frame of the Balkiry badnik from Sky Chase Zone with its landing gear deployed. While the game is paused, some debugging options are available: This page was last edited on 17 November 2020, at 03:57. Badnik sprites from Metropolis Zone and Emerald Hill Zone are loaded. These rings have mysteriously been transported from Act1 to Act2, this same problem also occurs with the rows of rings that should be from a launcher. A few unused leftovers from Sonic the Hedgehog and other unused sounds can be heard in the Sound Test. Game Genie Codes: Sonic the Hedgehog 2 JXGA-CA7G / JXGA-CA7W. Contrary to popular belief, this zone did have minor changes after the Simon Wai and August 21st prototypes. Although popular speculation is that this song was at one point intended to be used as the background theme for Hidden Palace, the 2013 remaster of Sonic the Hedgehog 2 instead uses the same music as the Simon Wai, August 21st, and September 14th prototypes, as the developers felt that it better suited the revised level. AH2T-CAH6 / AH2T-CAHN. Note: It is known this is required on emulators but may not be required on an actual Genesis console. D8 - Used in the Nick Arcade and Simon Wai prototypes. Trick The Game Into Thinking You Are Playing As Knuckles ASCA-AAHC ASCA-BA9Y; Tails Runs Differently #1 GVWA-CA42; Tails Runs Differently #2 GVWA-CA4E; Tails Runs Differently #3 GVWA-CA40; Tails Runs Differently #4 GVWA-CA44; Tails Never Get Tired of Flying VPLA-CACG; Tails Always Swims AFLA-CARE; Sonic Can Now Use Electric Jump AAYT-CAY4 Alternatively, it can be accessed with Pro Action Replay code FFFFFA:0001. Sadly, it doesn't look like Tails can carry Knuckles while he's flying. Go to the Level Select screen, enable Debug Mode, then hold C and press Start when selecting a level. ===== Sonic the Hedgehog: Triple Trouble (Game Gear) - Game Genie Codes ===== Version: 1.0 - 06/20/01 By Jim "Red Phoenix" Chamberlin red_phoenix_1@hotmail.com This is not a walkthrough! 01), or 00EBC2:4E71 (Rev. It reuses Emerald Hill Zone's animals, Ricky and Flicky. Use PAR code 00EBEC:4E71 (Rev. 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